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package tui
import (
tea "github.com/charmbracelet/bubbletea"
)
// KeyAction represents the action to take for a key press
type KeyAction int
const (
// Global actions
ActionNone KeyAction = iota
ActionNextPane
ActionPrevPane
ActionPunchToggle
ActionSearch
ActionRefresh
ActionQuit
// Timer pane actions
ActionTimerEnter
ActionTimerDescribe
// Projects pane actions
ActionProjectsNext
ActionProjectsPrev
ActionProjectsEnter
ActionProjectsNewProject
ActionProjectsNewClient
// History pane actions (level 1)
ActionHistoryNext
ActionHistoryPrev
ActionHistoryEnter
// History pane actions (level 2)
ActionHistoryEdit
ActionHistoryDelete
ActionHistoryResume
ActionHistoryBack
)
// KeyHandler processes key messages and returns the appropriate action
func HandleKeyPress(msg tea.KeyMsg, selectedBox BoxType, historyLevel HistoryViewLevel, hasActiveTimer bool) KeyAction {
key := msg.String()
// Global keybindings (always available)
switch key {
case "ctrl+n":
return ActionNextPane
case "ctrl+p":
return ActionPrevPane
case "p":
return ActionPunchToggle
case "/":
return ActionSearch
case "r":
return ActionRefresh
case "q", "ctrl+c", "ctrl+d":
return ActionQuit
}
// Context-specific keybindings based on selected box
switch selectedBox {
case TimerBox:
return handleTimerKeys(key, hasActiveTimer)
case ClientsProjectsBox:
return handleProjectsKeys(key)
case HistoryBox:
return handleHistoryKeys(key, historyLevel)
}
return ActionNone
}
// handleTimerKeys handles keys specific to the timer box
func handleTimerKeys(key string, hasActiveTimer bool) KeyAction {
switch key {
case "enter":
return ActionTimerEnter
case "d":
if hasActiveTimer {
return ActionTimerDescribe
}
}
return ActionNone
}
// handleProjectsKeys handles keys specific to the projects box
func handleProjectsKeys(key string) KeyAction {
switch key {
case "j", "down":
return ActionProjectsNext
case "k", "up":
return ActionProjectsPrev
case "enter":
return ActionProjectsEnter
case "n":
return ActionProjectsNewProject
case "N":
return ActionProjectsNewClient
}
return ActionNone
}
// handleHistoryKeys handles keys specific to the history box
func handleHistoryKeys(key string, level HistoryViewLevel) KeyAction {
switch level {
case HistoryLevelSummary:
return handleHistoryLevel1Keys(key)
case HistoryLevelDetails:
return handleHistoryLevel2Keys(key)
}
return ActionNone
}
// handleHistoryLevel1Keys handles keys for history summary view
func handleHistoryLevel1Keys(key string) KeyAction {
switch key {
case "j", "down":
return ActionHistoryNext
case "k", "up":
return ActionHistoryPrev
case "enter":
return ActionHistoryEnter
}
return ActionNone
}
// handleHistoryLevel2Keys handles keys for history details view
func handleHistoryLevel2Keys(key string) KeyAction {
switch key {
case "j", "down":
return ActionHistoryNext
case "k", "up":
return ActionHistoryPrev
case "e":
return ActionHistoryEdit
case "d":
return ActionHistoryDelete
case "enter":
return ActionHistoryResume
case "b", "escape":
return ActionHistoryBack
}
return ActionNone
}
// GetContextualKeyBindings returns the key bindings that should be shown in the bottom bar
func GetContextualKeyBindings(selectedBox BoxType, historyLevel HistoryViewLevel, hasActiveTimer bool) []KeyBinding {
var bindings []KeyBinding
// Global bindings (always shown)
bindings = append(bindings, []KeyBinding{
{"Ctrl+n", "Next"},
{"Ctrl+p", "Prev"},
}...)
// Add punch toggle binding
if hasActiveTimer {
bindings = append(bindings, KeyBinding{"p", "Punch Out"})
} else {
bindings = append(bindings, KeyBinding{"p", "Punch In"})
}
// Add search and refresh bindings
bindings = append(bindings, []KeyBinding{
{"/", "Search"},
{"r", "Refresh"},
}...)
// Context-specific bindings
switch selectedBox {
case TimerBox:
bindings = append(bindings, getTimerKeyBindings(hasActiveTimer)...)
case ClientsProjectsBox:
bindings = append(bindings, getProjectsKeyBindings()...)
case HistoryBox:
bindings = append(bindings, getHistoryKeyBindings(historyLevel)...)
}
// Always end with quit
bindings = append(bindings, KeyBinding{"q", "Quit"})
return bindings
}
// getTimerKeyBindings returns key bindings for the timer box
func getTimerKeyBindings(hasActiveTimer bool) []KeyBinding {
if hasActiveTimer {
return []KeyBinding{
{"Enter", "Punch Out"},
{"d", "Describe"},
}
}
return []KeyBinding{
{"Enter", "Resume Recent"},
}
}
// getProjectsKeyBindings returns key bindings for the projects box
func getProjectsKeyBindings() []KeyBinding {
return []KeyBinding{
{"j/k", "Navigate"},
{"Enter", "Select"},
{"n", "New Project"},
{"N", "New Client"},
}
}
// getHistoryKeyBindings returns key bindings for the history box
func getHistoryKeyBindings(level HistoryViewLevel) []KeyBinding {
switch level {
case HistoryLevelSummary:
return []KeyBinding{
{"j/k", "Navigate"},
{"Enter", "Details"},
}
case HistoryLevelDetails:
return []KeyBinding{
{"j/k", "Navigate"},
{"Enter", "Resume"},
{"e", "Edit"},
{"d", "Delete"},
{"b", "Back"},
}
}
return []KeyBinding{}
}
|