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path: root/rsvp/player.lua
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local M = {}

local function split_lines(text)
    text = text:gsub("\r\n", "\n")
    local lines, start = {}, 1
    while true do
        local newline = text:find("\n", start, true)
        if not newline then
            lines[#lines + 1] = { text = text:sub(start), terminated = false }
            break
        end
        lines[#lines + 1] = { text = text:sub(start, newline - 1), terminated = true }
        start = newline + 1
    end
    return lines, text
end

local function fence(line)
    local spaces = line:match("^( *)") or ""
    if #spaces > 3 then return nil end
    local rest = line:sub(#spaces + 1)
    local char = rest:sub(1, 1)
    if char ~= "`" and char ~= "~" then return nil end
    local run = rest:match("^(" .. char .. "+)") or ""
    if #run < 3 then return nil end
    return char, #run, rest:sub(#run + 1)
end

local function is_close_fence(line, char, length)
    local found_char, found_length, tail = fence(line)
    return found_char == char and found_length >= length and tail:match("^[ \t]*$") ~= nil
end

local function filter_source(source)
    local lines, normalized = split_lines(source)
    local filtered, open_char, open_length = {}, nil, nil
    for i, line in ipairs(lines) do
        local text = line.text
        if open_char then
            filtered[i] = ""
            if is_close_fence(text, open_char, open_length) then
                open_char, open_length = nil, nil
            end
        else
            local char, length = fence(text)
            if char then
                filtered[i] = ""
                open_char, open_length = char, length
            else
                filtered[i] = text
            end
        end
    end
    return table.concat(filtered, "\n"), lines, normalized
end

local function control_at(text, at)
    if text:sub(at, at) ~= "\27" then return nil end
    local second = text:sub(at + 1, at + 1)
    if second == "[" then
        for i = at + 2, #text do
            local byte = text:byte(i)
            if byte >= 0x40 and byte <= 0x7e then return text:sub(at, i), i + 1 end
        end
    elseif second == "]" then
        local i = at + 2
        while i <= #text do
            local byte = text:byte(i)
            if byte == 7 then return text:sub(at, i), i + 1 end
            if byte == 0x1b and text:sub(i + 1, i + 1) == "\\" then
                return text:sub(at, i + 1), i + 2
            end
            i = i + 1
        end
    end
    if second ~= "" then return text:sub(at, at + 1), at + 2 end
    return text:sub(at), #text + 1
end

local function update_style(sequence, state)
    if sequence:sub(1, 2) == "\27[" and sequence:sub(-1) == "m" then
        local params = sequence:sub(3, -2)
        local resets = params == ""
        for code in params:gmatch("[^;:]+") do
            if code == "0" then resets = true end
        end
        state.sgr = resets and sequence or state.sgr .. sequence
    elseif sequence:sub(1, 2) == "\27]" then
        local body = sequence:sub(3):gsub("\7$", ""):gsub("\27\\$", "")
        local _, uri = body:match("^(8;[^;]*;)(.*)$")
        if uri ~= nil then
            state.link = uri == "" and "" or sequence
        end
    end
end

local function tokenize(line)
    local words, state, token = {}, { sgr = "", link = "" }, nil
    local function finish()
        if token then
            token.text = token.text .. (state.link ~= "" and "\27]8;;\27\\" or "") .. "\27[0m"
            words[#words + 1] = token
            token = nil
        end
    end

    local i = 1
    while i <= #line do
        local sequence, after = control_at(line, i)
        if sequence then
            update_style(sequence, state)
            if token then token.text = token.text .. sequence end
            i = after
        else
            local byte = line:byte(i)
            local whitespace = byte == 32 or byte == 9 or byte == 11 or byte == 12 or byte == 13
            if whitespace then
                finish()
            else
                if not token then
                    token = { text = state.sgr .. state.link }
                end
                token.text = token.text .. line:sub(i, i)
            end
            i = i + 1
        end
    end
    finish()
    return words
end

local function visible_line_count(lines, complete)
    local n = 0
    for _, line in ipairs(lines) do
        if line.terminated or complete then n = n + 1 end
    end
    return n
end

local function finite_width(value)
    return type(value) == "number" and value == value and value > 0 and value < math.huge
end

local Player = {}
Player.__index = Player

function Player.new(options)
    local self = setmetatable({
        highlight = assert(options.highlight),
        width = assert(options.width),
        truncate = assert(options.truncate),
        style = options.style or function() return {} end,
        new_timer = assert(options.new_timer),
        mount_component = assert(options.mount),
        acquire_mode = assert(options.input_mode),
        settings = assert(options.settings),
        wpm = options.settings.wpm,
        source = "",
        source_complete = false,
        generation = 0,
        block_index = nil,
        cursor = 1,
        active = false,
        released = true,
        mode = nil,
        mount = nil,
        timer = nil,
        timer_token = 0,
        playback = nil,
        paused = false,
        current_word = nil,
        status = "No assistant text yet",
        read_count = 0,
    }, Player)
    self.component = { render = function(_, width) return self:render(width) end }
    return self
end

function Player:_invalidate()
    local handle = self.mount
    if handle then pcall(handle.invalidate, handle) end
end

function Player:_close_timer(timer)
    if not timer then return end
    pcall(function()
        if timer.is_active and timer:is_active() then timer:stop() end
    end)
    pcall(function()
        if not timer.is_closing or not timer:is_closing() then timer:close() end
    end)
end

function Player:_cancel_timer()
    self.timer_token = self.timer_token + 1
    local timer = self.timer
    self.timer = nil
    self:_close_timer(timer)
end

function Player:_release()
    if self.released then return end
    self.released = true
    self.active = false
    self.paused = false
    self:_cancel_timer()
    self.playback = nil
    self.current_word = nil
    local mount = self.mount
    self.mount = nil
    if mount then pcall(mount.unmount, mount) end
    self.mode = nil
end

function Player:mode_exited(reason, message)
    if not self.released then
        self.status = reason == "error" and ("Input mode error: " .. tostring(message or "unknown error")) or "RSVP closed"
        self:_release()
    end
end

function Player:cancel(reason)
    if self.released and not self.active then return end
    local mode = self.mode
    self.status = reason == "error" and "RSVP stopped after an error" or "RSVP stopped"
    self:_release()
    if mode then pcall(mode.close, mode) end
end

function Player:_mode_spec()
    local self_ref = self
    return {
        keys = {
            { key = "ctrl+s", desc = "next", run = function() self_ref:next() end },
            { key = "space", desc = "pause/resume", run = function() self_ref:toggle_pause() end },
            { key = "-", desc = "slower", run = function() self_ref:adjust(-1) end },
            { key = "+", desc = "faster", run = function() self_ref:adjust(1) end },
            { key = "escape", desc = "exit", run = function(mode) mode:close() end },
        },
        on_exit = function(reason, message) self_ref:mode_exited(reason, message) end,
    }
end

function Player:activate()
    if self.active then return nil, "already_active" end
    local mode, why = self.acquire_mode(self:_mode_spec())
    if not mode then return nil, why end

    self.released = false
    self.active = true
    self.mode = mode
    self.status = "Ready"
    local ok, mounted = pcall(self.mount_component, self.component, "above_input")
    if not ok then
        self:cancel("error")
        return nil, tostring(mounted)
    end
    self.mount = mounted
    self:next()
    self:_invalidate()
    return true
end

function Player:set_source(text, complete, block_index)
    self.generation = self.generation + 1
    self.block_index = block_index
    self.source = type(text) == "string" and text or ""
    self.source_complete = complete == true
    self.cursor = 1
    self.read_count = 0
    self:_cancel_timer()
    self.playback = nil
    self.paused = false
    self.current_word = nil
    self.status = self.active and "New text available · Ctrl+S" or (self.source == "" and "No assistant text yet" or "Ready")
    self:_invalidate()
    return self.generation
end

function Player:update_source(text, complete, block_index)
    if block_index ~= self.block_index then return false end
    self.source = type(text) == "string" and text or ""
    self.source_complete = complete == true
    self:_invalidate()
    return true
end

function Player:snapshot_source(text)
    self:set_source(text, true, nil)
end

function Player:_prepared(filtered_source)
    local ok, styled = pcall(self.highlight, filtered_source)
    if not ok then return nil, "Markdown rendering failed: " .. tostring(styled) end
    if type(styled) ~= "string" then return nil, "Markdown rendering failed: expected ANSI text" end
    local styled_lines = split_lines(styled)
    local source_lines = split_lines(filtered_source)
    if #styled_lines ~= #source_lines then
        return nil, "Markdown rendering failed: source line boundaries changed"
    end
    return styled_lines
end

function Player:_readable(start_segment)
    local filtered, lines = filter_source(self.source)
    local line_limit = visible_line_count(lines, self.source_complete)
    local styled_lines, err = self:_prepared(filtered)
    if not styled_lines then return nil, nil, err end

    local readable, skipped_to = {}, math.max(1, start_segment)
    for i = 1, line_limit do
        local words = tokenize(styled_lines[i].text)
        if #words > 0 then
            readable[#readable + 1] = { index = i, words = words }
        elseif i >= skipped_to then
            skipped_to = i + 1
        end
    end
    return readable, skipped_to, filtered
end

function Player:_next_candidate(start_segment)
    local readable, skipped_to, filtered = self:_readable(start_segment)
    if not readable then return nil, nil, filtered end
    for rank, paragraph in ipairs(readable) do
        if paragraph.index >= start_segment then
            paragraph.rank = rank
            paragraph.total = #readable
            return paragraph, paragraph.index, nil, filtered
        end
    end
    return nil, skipped_to, nil, filtered
end

function Player:_schedule()
    self:_cancel_timer()
    if not self.active or self.paused or not self.playback then return end
    local timer = self.new_timer()
    local token = self.timer_token
    local generation = self.generation
    local playback = self.playback
    self.timer = timer
    local delay = math.max(1, math.floor(60000 / self.wpm + 0.5))
    local ok, err = pcall(timer.start, timer, delay, 0, function()
        self:_close_timer(timer)
        if self.timer == timer then self.timer = nil end
        if token ~= self.timer_token or generation ~= self.generation or not self.active
            or self.paused or self.playback ~= playback then
            return
        end
        self.timer_token = self.timer_token + 1
        local success, failure = pcall(function() self:_word_interval_complete() end)
        if not success then
            self:cancel("error")
            self.status = "Playback error: " .. tostring(failure)
        end
    end)
    if not ok then
        self:_close_timer(timer)
        if self.timer == timer then self.timer = nil end
        self:cancel("error")
        self.status = "Timer error: " .. tostring(err)
    end
end

function Player:_word_interval_complete()
    local playback = self.playback
    if not playback then return end
    if playback.word_index < #playback.words then
        playback.word_index = playback.word_index + 1
        self.current_word = playback.words[playback.word_index].text
        self:_schedule()
        self:_invalidate()
        return
    end

    self.cursor = playback.index + 1
    self.read_count = self.read_count + 1
    self.playback = nil
    self.current_word = nil
    self.paused = false
    local next_one, skipped_to, err = self:_next_candidate(self.cursor)
    if err then
        self.status = err
    elseif next_one then
        self.status = "Paragraph complete · Ctrl+S for next"
    elseif self.source_complete then
        self.status = "Nothing more to read"
    else
        self.cursor = math.max(self.cursor, skipped_to or self.cursor)
        self.status = "Paragraph complete · waiting for more text"
    end
    self:_invalidate()
end

function Player:next()
    if not self.active or self.playback then return false end
    local paragraph, skipped_to, err, filtered = self:_next_candidate(self.cursor)
    if err then
        self.status = err
        self.current_word = nil
        self:_invalidate()
        return false
    end
    if not paragraph then
        if self.source_complete then
            self.status = "Nothing more to read"
        else
            self.cursor = math.max(self.cursor, skipped_to or self.cursor)
            self.status = "Waiting for the next paragraph"
        end
        self.current_word = nil
        self:_invalidate()
        return false
    end

    self.cursor = math.max(self.cursor, skipped_to or self.cursor)
    self.playback = {
        index = paragraph.index,
        rank = paragraph.rank,
        total = paragraph.total,
        words = paragraph.words,
        word_index = 1,
        filtered_source = filtered,
        source_generation = self.generation,
    }
    self.current_word = paragraph.words[1].text
    self.paused = false
    self.status = "Playing"
    self:_schedule()
    self:_invalidate()
    return true
end

function Player:toggle_pause()
    if not self.playback then return false end
    if self.paused then
        self.paused = false
        self.status = "Playing"
        self:_schedule()
    else
        self.paused = true
        self.status = "Paused"
        self:_cancel_timer()
    end
    self:_invalidate()
    return true
end

function Player:suspend()
    if self.playback and not self.paused then
        self.paused = true
        self.status = "Paused · Space to resume"
        self:_cancel_timer()
        self:_invalidate()
    end
end

function Player:adjust(direction)
    local candidate = self.wpm + self.settings.wpm_step * direction
    self.wpm = math.max(self.settings.min_wpm, candidate)
    self:_invalidate()
    return self.wpm
end

function Player:_theme_signature()
    local ok, style = pcall(self.style)
    if not ok or type(style) ~= "table" then return "" end
    return tostring(style.welcome or "") .. "\0" .. tostring(style.tool_header or "")
end

function Player:_refresh_active_theme()
    local playback = self.playback
    if not playback then return end
    local signature = self:_theme_signature()
    if signature == playback.theme_signature then return end
    local styled, err = self:_prepared(playback.filtered_source)
    if not styled then
        self.status = err
        return
    end
    local words = tokenize(styled[playback.index].text)
    if #words == #playback.words then
        playback.words = words
        self.current_word = words[playback.word_index].text
        playback.theme_signature = signature
    end
end

function Player:_center(text, width)
    if width <= 0 then return "" end
    local text_width = self.width(text)
    if not finite_width(text_width) then text_width = 0 end
    if text_width > width then
        text = self.truncate(text, width)
        text_width = math.min(width, math.max(0, self.width(text)))
    end
    return string.rep(" ", math.floor(math.max(0, width - text_width) / 2)) .. text
end

function Player:render(width)
    self:_refresh_active_theme()
    local word = self.current_word or (self.status:find("failed", 1, true) and "Markdown rendering failed" or "Rapid serial presentation")
    local detail
    if self.playback then
        detail = string.format("%g WPM · paragraph %d/%d · %s", self.wpm, self.playback.rank, self.playback.total,
            self.status:find("failed", 1, true) and "styling failed" or (self.paused and "paused" or "playing"))
    elseif self.status == "Nothing more to read" then
        detail = string.format("%g WPM · %d paragraphs read · %s", self.wpm, self.read_count, self.status)
    else
        detail = string.format("%g WPM · paragraph %d · %s", self.wpm, self.read_count + 1, self.status)
    end
    return { self:_center(word, width), self:_center(detail, width) }
end

M.Player = Player
M.filter_source = filter_source
M.tokenize = tokenize
return M